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ObjIndexID

List of ObjIndexID by object name

  • 0:
    • Block (1x1) if not a tile
    • non-animated tile if a tile (animated tile filename starts by “strip<number>_")
  • 1: Ramp A
  • 2: Ramp B
  • 3: Ramp C
  • 4: Ramp D
  • 5: Terrain
  • 6: Polygon Tool
  • 7: Player Spawn
  • 8: USC Spawn
  • 9: THE MAN Spawn
  • 10: USC CTF Flag
  • 11: THE MAN CTF Flag
  • 12: TDM Flag
  • 13: Waypoint
  • 14: Waypoint Block
  • 15: Patrolpoint
  • 16: Ladder (Metal)
  • 17: Window (Vertical)
  • 18: Explosive Barrel
  • 19: Floor Spikes
  • 20: Spike Trap (Trigger)
  • 21: Medikit Spawn
  • 22: Ammobox Spawn
  • 23: USC Generator
  • 24: USC Turret
  • 25: USC Resupply
  • 26: THE MAN Generator
  • 27: THE MAN Turret
  • 28: THE MAN Resupply
  • 29: Swinging Axe
  • 30: Ladder (Wood)
  • 31: Water
  • 32: Lava
  • 33: Empty Sea
  • 35: Moving Platform
  • 36: Climb Flag
  • 37: Platform Tool
  • 38: Triple Damage
  • 39: Super Speed
  • 40: Invisibility
  • 41: Regeneration
  • 42: Block (4x1)
  • 43: Block (1x4)
  • 44: Chest Spawn (Survival)
  • 45: Objective Spawn (Survival)
  • 46: Wall Tool
  • 47: Button
  • 48: Lever
  • 49: Door (Manual, vertical)
  • 50: Key
  • 51: AND Logic Gate
  • 52: OR Logic Gate
  • 53: NOT Logic Gate
  • 54: ON Logic Gate
  • 55: Logic Line
  • 56: Pressure Plate
  • 57: Door (Manual, horizontal)
  • 58: Laser Trap
  • 59: Conveyor Belt (Right)
  • 60: Conveyor Belt (Left)
  • 61: TIMER Logic Gate
  • 62: Weapon Cabinet
  • 63: Block (2x2)
  • 64: Bar Spawn (Survival)
  • 65: Shark
  • 66: Teleporter
  • 67: USC Teleporter
  • 68: THE MAN Teleporter
  • 69: Weapon Printer
  • 70: Window (Horizontal)
  • 71: Trigger Area
  • 72: Door (Auto, vertical)
  • 73: Door (Auto, horizontal)
  • 74: Spike Trap (Manual)
  • 75: RESET Logic Gate
  • 76: COUNT Logic Gate
  • 77: 4EVER Logic Gate
  • 78: Number Display
  • 79: Wood Target
  • 80: Weapon Printer (Zombrains)
  • 81: GAMEMODE Logic Gate
  • 82: COMMAND Logic Gate
  • 83: Helicopter Spawn (Zombrains)
  • 84: Ladder Tool (Metal)
  • 85: Ladder Tool (Wood)
  • 86: STOPWATCH Logic Gate
  • 87: Takeover Flag
  • 88: Long Ramp A
  • 89: Long Ramp B
  • 90: Long Ramp C
  • 91: Long Ramp D
  • 92: Waypoint Divert
  • 93: Waypoint Crouch
  • 94: Zombie Spawn (Zombrains)
  • 95: Enemy Spawn (Survival)
  • 96: ENEMY Logic Gate
  • 97: Weapon Spawn
  • 98: PLAYER Logic Gate
  • 99: Enemy
  • 100: CALCULATE Logic Gate
  • 101: RANDOM Logic Gate
  • 102: Keybind Event (Host only)
  • 103: Beacon Spawn (Survival)
  • 104: Conveyor Belt Tool (Right)
  • 105: Conveyor Belt Tool (Left)
  • 106: Background Changer
  • 107: BFG
  • 255: strip<number>_*.png

JSON by name & is_tile

Only two entries have is_tile. If it is not defined, consider the entry to not be a tile.

[
  {
    "name": "1x2_desert_block.png",
    "id": "0",
    "is_tile": true
  },
  {
    "name": "Block (1x1)",
    "id": "0"
  },
  {
    "name": "Ramp A",
    "id": "1"
  },
  {
    "name": "Ramp B",
    "id": "2"
  },
  {
    "name": "Ramp C",
    "id": "3"
  },
  {
    "name": "Ramp D",
    "id": "4"
  },
  {
    "name": "Terrain",
    "id": "5"
  },
  {
    "name": "Polygon Tool",
    "id": "6"
  },
  {
    "name": "Player Spawn",
    "id": "7"
  },
  {
    "name": "USC Spawn",
    "id": "8"
  },
  {
    "name": "THE MAN Spawn",
    "id": "9"
  },
  {
    "name": "USC CTF Flag",
    "id": "10"
  },
  {
    "name": "THE MAN CTF Flag",
    "id": "11"
  },
  {
    "name": "TDM Flag",
    "id": "12"
  },
  {
    "name": "Waypoint",
    "id": "13"
  },
  {
    "name": "Waypoint Block",
    "id": "14"
  },
  {
    "name": "Patrolpoint",
    "id": "15"
  },
  {
    "name": "Ladder (Metal)",
    "id": "16"
  },
  {
    "name": "Window (Vertical)",
    "id": "17"
  },
  {
    "name": "Explosive Barrel",
    "id": "18"
  },
  {
    "name": "Floor Spikes",
    "id": "19"
  },
  {
    "name": "Spike Trap (Trigger)",
    "id": "20"
  },
  {
    "name": "Medikit Spawn",
    "id": "21"
  },
  {
    "name": "Ammobox Spawn",
    "id": "22"
  },
  {
    "name": "USC Generator",
    "id": "23"
  },
  {
    "name": "USC Turret",
    "id": "24"
  },
  {
    "name": "USC Resupply",
    "id": "25"
  },
  {
    "name": "THE MAN Generator",
    "id": "26"
  },
  {
    "name": "THE MAN Turret",
    "id": "27"
  },
  {
    "name": "THE MAN Resupply",
    "id": "28"
  },
  {
    "name": "Swinging Axe",
    "id": "29"
  },
  {
    "name": "Ladder (Wood)",
    "id": "30"
  },
  {
    "name": "Water",
    "id": "31"
  },
  {
    "name": "Lava",
    "id": "32"
  },
  {
    "name": "Empty Sea",
    "id": "33"
  },
  {
    "name": "Moving Platform",
    "id": "35"
  },
  {
    "name": "Climb Flag",
    "id": "36"
  },
  {
    "name": "Platform Tool",
    "id": "37"
  },
  {
    "name": "Triple Damage",
    "id": "38"
  },
  {
    "name": "Super Speed",
    "id": "39"
  },
  {
    "name": "Invisibility",
    "id": "40"
  },
  {
    "name": "Regeneration",
    "id": "41"
  },
  {
    "name": "Block (4x1)",
    "id": "42"
  },
  {
    "name": "Block (1x4)",
    "id": "43"
  },
  {
    "name": "Chest Spawn (Survival)",
    "id": "44"
  },
  {
    "name": "Objective Spawn (Survival)",
    "id": "45"
  },
  {
    "name": "Wall Tool",
    "id": "46"
  },
  {
    "name": "Button",
    "id": "47"
  },
  {
    "name": "Lever",
    "id": "48"
  },
  {
    "name": "Door (Manual, vertical)",
    "id": "49"
  },
  {
    "name": "Key",
    "id": "50"
  },
  {
    "name": "AND Logic Gate",
    "id": "51"
  },
  {
    "name": "OR Logic Gate",
    "id": "52"
  },
  {
    "name": "NOT Logic Gate",
    "id": "53"
  },
  {
    "name": "ON Logic Gate",
    "id": "54"
  },
  {
    "name": "Logic Line",
    "id": "55"
  },
  {
    "name": "Pressure Plate",
    "id": "56"
  },
  {
    "name": "Door (Manual, horizontal)",
    "id": "57"
  },
  {
    "name": "Laser Trap",
    "id": "58"
  },
  {
    "name": "Conveyor Belt (Right)",
    "id": "59"
  },
  {
    "name": "Conveyor Belt (Left)",
    "id": "60"
  },
  {
    "name": "TIMER Logic Gate",
    "id": "61"
  },
  {
    "name": "Weapon Cabinet",
    "id": "62"
  },
  {
    "name": "Block (2x2)",
    "id": "63"
  },
  {
    "name": "Bar Spawn (Survival)",
    "id": "64"
  },
  {
    "name": "Shark",
    "id": "65"
  },
  {
    "name": "Teleporter",
    "id": "66"
  },
  {
    "name": "USC Teleporter",
    "id": "67"
  },
  {
    "name": "THE MAN Teleporter",
    "id": "68"
  },
  {
    "name": "Weapon Printer",
    "id": "69"
  },
  {
    "name": "Window (Horizontal)",
    "id": "70"
  },
  {
    "name": "Trigger Area",
    "id": "71"
  },
  {
    "name": "Door (Auto, vertical)",
    "id": "72"
  },
  {
    "name": "Door (Auto, horizontal)",
    "id": "73"
  },
  {
    "name": "Spike Trap (Manual)",
    "id": "74"
  },
  {
    "name": "RESET Logic Gate",
    "id": "75"
  },
  {
    "name": "COUNT Logic Gate",
    "id": "76"
  },
  {
    "name": "4EVER Logic Gate",
    "id": "77"
  },
  {
    "name": "Number Display",
    "id": "78"
  },
  {
    "name": "Wood Target",
    "id": "79"
  },
  {
    "name": "Weapon Printer (Zombrains)",
    "id": "80"
  },
  {
    "name": "GAMEMODE Logic Gate",
    "id": "81"
  },
  {
    "name": "COMMAND Logic Gate",
    "id": "82"
  },
  {
    "name": "Helicopter Spawn (Zombrains)",
    "id": "83"
  },
  {
    "name": "Ladder Tool (Metal)",
    "id": "84"
  },
  {
    "name": "Ladder Tool (Wood)",
    "id": "85"
  },
  {
    "name": "STOPWATCH Logic Gate",
    "id": "86"
  },
  {
    "name": "Takeover Flag",
    "id": "87"
  },
  {
    "name": "Long Ramp A",
    "id": "88"
  },
  {
    "name": "Long Ramp B",
    "id": "89"
  },
  {
    "name": "Long Ramp C",
    "id": "90"
  },
  {
    "name": "Long Ramp D",
    "id": "91"
  },
  {
    "name": "Waypoint Divert",
    "id": "92"
  },
  {
    "name": "Waypoint Crouch",
    "id": "93"
  },
  {
    "name": "Zombie Spawn (Zombrains)",
    "id": "94"
  },
  {
    "name": "Enemy Spawn (Survival)",
    "id": "95"
  },
  {
    "name": "ENEMY Logic Gate",
    "id": "96"
  },
  {
    "name": "Weapon Spawn",
    "id": "97"
  },
  {
    "name": "PLAYER Logic Gate",
    "id": "98"
  },
  {
    "name": "Enemy",
    "id": "99"
  },
  {
    "name": "CALCULATE Logic Gate",
    "id": "100"
  },
  {
    "name": "RANDOM Logic Gate",
    "id": "101"
  },
  {
    "name": "Keybind Event (Host only)",
    "id": "102"
  },
  {
    "name": "Beacon Spawn (Survival)",
    "id": "103"
  },
  {
    "name": "Conveyor Belt Tool (Right)",
    "id": "104"
  },
  {
    "name": "Conveyor Belt Tool (Left)",
    "id": "105"
  },
  {
    "name": "Background Changer",
    "id": "106"
  },
  {
    "name": "BFG",
    "id": "107"
  },
  {
    "name": "strip10_cashonly.png",
    "id": "255",
    "is_tile": true
  }
]