ObjIndexID
- 0:
- Block (1x1) if not a tile
- non-animated tile if a tile (animated tile filename starts by “strip<number>_")
- 1: Ramp A
- 2: Ramp B
- 3: Ramp C
- 4: Ramp D
- 5: Terrain
- 6: Polygon Tool
- 7: Player Spawn
- 8: USC Spawn
- 9: THE MAN Spawn
- 10: USC CTF Flag
- 11: THE MAN CTF Flag
- 12: TDM Flag
- 13: Waypoint
- 14: Waypoint Block
- 15: Patrolpoint
- 16: Ladder (Metal)
- 17: Window (Vertical)
- 18: Explosive Barrel
- 19: Floor Spikes
- 20: Spike Trap (Trigger)
- 21: Medikit Spawn
- 22: Ammobox Spawn
- 23: USC Generator
- 24: USC Turret
- 25: USC Resupply
- 26: THE MAN Generator
- 27: THE MAN Turret
- 28: THE MAN Resupply
- 29: Swinging Axe
- 30: Ladder (Wood)
- 31: Water
- 32: Lava
- 33: Empty Sea
- 35: Moving Platform
- 36: Climb Flag
- 37: Platform Tool
- 38: Triple Damage
- 39: Super Speed
- 40: Invisibility
- 41: Regeneration
- 42: Block (4x1)
- 43: Block (1x4)
- 44: Chest Spawn (Survival)
- 45: Objective Spawn (Survival)
- 46: Wall Tool
- 47: Button
- 48: Lever
- 49: Door (Manual, vertical)
- 50: Key
- 51: AND Logic Gate
- 52: OR Logic Gate
- 53: NOT Logic Gate
- 54: ON Logic Gate
- 55: Logic Line
- 56: Pressure Plate
- 57: Door (Manual, horizontal)
- 58: Laser Trap
- 59: Conveyor Belt (Right)
- 60: Conveyor Belt (Left)
- 61: TIMER Logic Gate
- 62: Weapon Cabinet
- 63: Block (2x2)
- 64: Bar Spawn (Survival)
- 65: Shark
- 66: Teleporter
- 67: USC Teleporter
- 68: THE MAN Teleporter
- 69: Weapon Printer
- 70: Window (Horizontal)
- 71: Trigger Area
- 72: Door (Auto, vertical)
- 73: Door (Auto, horizontal)
- 74: Spike Trap (Manual)
- 75: RESET Logic Gate
- 76: COUNT Logic Gate
- 77: 4EVER Logic Gate
- 78: Number Display
- 79: Wood Target
- 80: Weapon Printer (Zombrains)
- 81: GAMEMODE Logic Gate
- 82: COMMAND Logic Gate
- 83: Helicopter Spawn (Zombrains)
- 84: Ladder Tool (Metal)
- 85: Ladder Tool (Wood)
- 86: STOPWATCH Logic Gate
- 87: Takeover Flag
- 88: Long Ramp A
- 89: Long Ramp B
- 90: Long Ramp C
- 91: Long Ramp D
- 92: Waypoint Divert
- 93: Waypoint Crouch
- 94: Zombie Spawn (Zombrains)
- 95: Enemy Spawn (Survival)
- 96: ENEMY Logic Gate
- 97: Weapon Spawn
- 98: PLAYER Logic Gate
- 99: Enemy
- 100: CALCULATE Logic Gate
- 101: RANDOM Logic Gate
- 102: Keybind Event (Host only)
- 103: Beacon Spawn (Survival)
- 104: Conveyor Belt Tool (Right)
- 105: Conveyor Belt Tool (Left)
- 106: Background Changer
- 107: BFG
- 255: strip<number>_*.png
Only two entries have is_tile. If it is not defined, consider the entry to not be a tile.
[
{
"name": "1x2_desert_block.png",
"id": "0",
"is_tile": true
},
{
"name": "Block (1x1)",
"id": "0"
},
{
"name": "Ramp A",
"id": "1"
},
{
"name": "Ramp B",
"id": "2"
},
{
"name": "Ramp C",
"id": "3"
},
{
"name": "Ramp D",
"id": "4"
},
{
"name": "Terrain",
"id": "5"
},
{
"name": "Polygon Tool",
"id": "6"
},
{
"name": "Player Spawn",
"id": "7"
},
{
"name": "USC Spawn",
"id": "8"
},
{
"name": "THE MAN Spawn",
"id": "9"
},
{
"name": "USC CTF Flag",
"id": "10"
},
{
"name": "THE MAN CTF Flag",
"id": "11"
},
{
"name": "TDM Flag",
"id": "12"
},
{
"name": "Waypoint",
"id": "13"
},
{
"name": "Waypoint Block",
"id": "14"
},
{
"name": "Patrolpoint",
"id": "15"
},
{
"name": "Ladder (Metal)",
"id": "16"
},
{
"name": "Window (Vertical)",
"id": "17"
},
{
"name": "Explosive Barrel",
"id": "18"
},
{
"name": "Floor Spikes",
"id": "19"
},
{
"name": "Spike Trap (Trigger)",
"id": "20"
},
{
"name": "Medikit Spawn",
"id": "21"
},
{
"name": "Ammobox Spawn",
"id": "22"
},
{
"name": "USC Generator",
"id": "23"
},
{
"name": "USC Turret",
"id": "24"
},
{
"name": "USC Resupply",
"id": "25"
},
{
"name": "THE MAN Generator",
"id": "26"
},
{
"name": "THE MAN Turret",
"id": "27"
},
{
"name": "THE MAN Resupply",
"id": "28"
},
{
"name": "Swinging Axe",
"id": "29"
},
{
"name": "Ladder (Wood)",
"id": "30"
},
{
"name": "Water",
"id": "31"
},
{
"name": "Lava",
"id": "32"
},
{
"name": "Empty Sea",
"id": "33"
},
{
"name": "Moving Platform",
"id": "35"
},
{
"name": "Climb Flag",
"id": "36"
},
{
"name": "Platform Tool",
"id": "37"
},
{
"name": "Triple Damage",
"id": "38"
},
{
"name": "Super Speed",
"id": "39"
},
{
"name": "Invisibility",
"id": "40"
},
{
"name": "Regeneration",
"id": "41"
},
{
"name": "Block (4x1)",
"id": "42"
},
{
"name": "Block (1x4)",
"id": "43"
},
{
"name": "Chest Spawn (Survival)",
"id": "44"
},
{
"name": "Objective Spawn (Survival)",
"id": "45"
},
{
"name": "Wall Tool",
"id": "46"
},
{
"name": "Button",
"id": "47"
},
{
"name": "Lever",
"id": "48"
},
{
"name": "Door (Manual, vertical)",
"id": "49"
},
{
"name": "Key",
"id": "50"
},
{
"name": "AND Logic Gate",
"id": "51"
},
{
"name": "OR Logic Gate",
"id": "52"
},
{
"name": "NOT Logic Gate",
"id": "53"
},
{
"name": "ON Logic Gate",
"id": "54"
},
{
"name": "Logic Line",
"id": "55"
},
{
"name": "Pressure Plate",
"id": "56"
},
{
"name": "Door (Manual, horizontal)",
"id": "57"
},
{
"name": "Laser Trap",
"id": "58"
},
{
"name": "Conveyor Belt (Right)",
"id": "59"
},
{
"name": "Conveyor Belt (Left)",
"id": "60"
},
{
"name": "TIMER Logic Gate",
"id": "61"
},
{
"name": "Weapon Cabinet",
"id": "62"
},
{
"name": "Block (2x2)",
"id": "63"
},
{
"name": "Bar Spawn (Survival)",
"id": "64"
},
{
"name": "Shark",
"id": "65"
},
{
"name": "Teleporter",
"id": "66"
},
{
"name": "USC Teleporter",
"id": "67"
},
{
"name": "THE MAN Teleporter",
"id": "68"
},
{
"name": "Weapon Printer",
"id": "69"
},
{
"name": "Window (Horizontal)",
"id": "70"
},
{
"name": "Trigger Area",
"id": "71"
},
{
"name": "Door (Auto, vertical)",
"id": "72"
},
{
"name": "Door (Auto, horizontal)",
"id": "73"
},
{
"name": "Spike Trap (Manual)",
"id": "74"
},
{
"name": "RESET Logic Gate",
"id": "75"
},
{
"name": "COUNT Logic Gate",
"id": "76"
},
{
"name": "4EVER Logic Gate",
"id": "77"
},
{
"name": "Number Display",
"id": "78"
},
{
"name": "Wood Target",
"id": "79"
},
{
"name": "Weapon Printer (Zombrains)",
"id": "80"
},
{
"name": "GAMEMODE Logic Gate",
"id": "81"
},
{
"name": "COMMAND Logic Gate",
"id": "82"
},
{
"name": "Helicopter Spawn (Zombrains)",
"id": "83"
},
{
"name": "Ladder Tool (Metal)",
"id": "84"
},
{
"name": "Ladder Tool (Wood)",
"id": "85"
},
{
"name": "STOPWATCH Logic Gate",
"id": "86"
},
{
"name": "Takeover Flag",
"id": "87"
},
{
"name": "Long Ramp A",
"id": "88"
},
{
"name": "Long Ramp B",
"id": "89"
},
{
"name": "Long Ramp C",
"id": "90"
},
{
"name": "Long Ramp D",
"id": "91"
},
{
"name": "Waypoint Divert",
"id": "92"
},
{
"name": "Waypoint Crouch",
"id": "93"
},
{
"name": "Zombie Spawn (Zombrains)",
"id": "94"
},
{
"name": "Enemy Spawn (Survival)",
"id": "95"
},
{
"name": "ENEMY Logic Gate",
"id": "96"
},
{
"name": "Weapon Spawn",
"id": "97"
},
{
"name": "PLAYER Logic Gate",
"id": "98"
},
{
"name": "Enemy",
"id": "99"
},
{
"name": "CALCULATE Logic Gate",
"id": "100"
},
{
"name": "RANDOM Logic Gate",
"id": "101"
},
{
"name": "Keybind Event (Host only)",
"id": "102"
},
{
"name": "Beacon Spawn (Survival)",
"id": "103"
},
{
"name": "Conveyor Belt Tool (Right)",
"id": "104"
},
{
"name": "Conveyor Belt Tool (Left)",
"id": "105"
},
{
"name": "Background Changer",
"id": "106"
},
{
"name": "BFG",
"id": "107"
},
{
"name": "strip10_cashonly.png",
"id": "255",
"is_tile": true
}
]