File Format
Every map created via the map editor of Boring Man - OTSC is composed of 5 lines:
- The title of the map
- Whether the map is a climb map.
- 1 means it is a climb map
- 0 means it is not a climb map
- The Steam workshop ID of the map.
- If the ID is -1, it means it is not on the workshop.
- A JSON containing all the objects of the map and the configuration of the map.
- This JSON will always contain a
Configkey, even if the map is empty.
- This JSON will always contain a
- A JSON containing the MD5 file checksums for each image used in the map.
- This JSON can be empty (
{}) if no tiles is put on the map.
- This JSON can be empty (
The JSON of the 4th line are the map objects and the map configuration.
{"OBJ0": {...}, "Config": { ... }, "OBJ12": { ... }}
The map configuration is always found via the key Config in the JSON.
Full documentation about map configuration entry here.
All map objects have keys called OBJ[number].